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<div class="title">PxFixedJoint.h</div>  </div>
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<a href="PxFixedJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">// Redistribution and use in source and binary forms, with or without</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">// modification, are permitted provided that the following conditions</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">// are met:</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//  * Redistributions of source code must retain the above copyright</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  * Redistributions in binary form must reproduce the above copyright</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//    notice, this list of conditions and the following disclaimer in the</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//    documentation and/or other materials provided with the distribution.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//  * Neither the name of NVIDIA CORPORATION nor the names of its</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//    contributors may be used to endorse or promote products derived</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//    from this software without specific prior written permission.</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS &#39;&#39;AS IS&#39;&#39; AND ANY</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">// PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">//</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.  </span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#ifndef PX_FIXEDJOINT_H</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#define PX_FIXEDJOINT_H</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PxJoint_8h.html">extensions/PxJoint.h</a>&quot;</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacephysx.html">physx</a></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;{</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="keyword">class </span><a class="code" href="classPxFixedJoint.html">PxFixedJoint</a>;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<a class="code" href="classPxFixedJoint.html">PxFixedJoint</a>*   <a class="code" href="group__extensions.html#ga17f2eab8a94d35778f2555a85c34ea7f">PxFixedJointCreate</a>(<a class="code" href="classPxPhysics.html">PxPhysics</a>&amp; physics, <a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor0, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; localFrame0, <a class="code" href="classPxRigidActor.html">PxRigidActor</a>* actor1, <span class="keyword">const</span> <a class="code" href="classPxTransform.html">PxTransform</a>&amp; localFrame1);</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;</div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="classPxFixedJoint.html">   65</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPxFixedJoint.html">PxFixedJoint</a> : <span class="keyword">public</span> <a class="code" href="classPxJoint.html">PxJoint</a></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;{</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    </div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setProjectionLinearTolerance(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tolerance)  = 0;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              getProjectionLinearTolerance()  <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">void</span>                setProjectionAngularTolerance(<a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tolerance) = 0;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>              getProjectionAngularTolerance() <span class="keyword">const</span>   = 0;</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    </div><div class="line"><a name="l00130"></a><span class="lineno"><a class="line" href="classPxFixedJoint.html#af89c67b32baff117c415a6bd3bcf637d">  130</a></span>&#160;    <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>*         <a class="code" href="classPxFixedJoint.html#af89c67b32baff117c415a6bd3bcf637d">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">&quot;PxFixedJoint&quot;</span>; }</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;    <span class="comment">//serialization</span></div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div><div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="classPxFixedJoint.html#a0b7b4136d03244ee300096764be4ad7c">  139</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                   <a class="code" href="classPxFixedJoint.html#a0b7b4136d03244ee300096764be4ad7c">PxFixedJoint</a>(<a class="code" href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxJoint.html">PxJoint</a>(concreteType, baseFlags) {}</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="classPxFixedJoint.html#a56bf2f1c7c00e29de43b535989329897">  144</a></span>&#160;    <a class="code" href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a>                   <a class="code" href="classPxFixedJoint.html#a56bf2f1c7c00e29de43b535989329897">PxFixedJoint</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxJoint.html">PxJoint</a>(baseFlags)    {}</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno"><a class="line" href="classPxFixedJoint.html#a62094a4607b5780c36810a0a2f8d27c8">  149</a></span>&#160;    <span class="keyword">virtual</span> <span class="keywordtype">bool</span>                <a class="code" href="classPxFixedJoint.html#a62094a4607b5780c36810a0a2f8d27c8">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">&quot;PxFixedJoint&quot;</span>, name) || <a class="code" href="classPxJoint.html#a3fbb9ab9cb1ce50be8cd480ce5047e0e">PxJoint::isKindOf</a>(name);   }</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;    <span class="comment">//~serialization</span></div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;};</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;<span class="preprocessor">#if !PX_DOXYGEN</span></div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;} <span class="comment">// namespace physx</span></div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="namespacephysx_html"><div class="ttname"><a href="namespacephysx.html">physx</a></div><div class="ttdef"><b>Definition:</b> GuContactBuffer.h:37</div></div>
<div class="ttc" id="namespacephysx_html_a727d2d8426e2a21ebbc522fa65c3f97a"><div class="ttname"><a href="namespacephysx.html#a727d2d8426e2a21ebbc522fa65c3f97a">physx::PxReal</a></div><div class="ttdeci">float PxReal</div><div class="ttdef"><b>Definition:</b> PxSimpleTypes.h:78</div></div>
<div class="ttc" id="classPxFixedJoint_html_a62094a4607b5780c36810a0a2f8d27c8"><div class="ttname"><a href="classPxFixedJoint.html#a62094a4607b5780c36810a0a2f8d27c8">PxFixedJoint::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxFixedJoint.h:149</div></div>
<div class="ttc" id="group__common_html_gac1fb4b256a5d900d394e89db170a2b79"><div class="ttname"><a href="group__common.html#gac1fb4b256a5d900d394e89db170a2b79">PxType</a></div><div class="ttdeci">PxU16 PxType</div><div class="ttdef"><b>Definition:</b> PxBase.h:49</div></div>
<div class="ttc" id="classPxRigidActor_html"><div class="ttname"><a href="classPxRigidActor.html">PxRigidActor</a></div><div class="ttdoc">PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...</div><div class="ttdef"><b>Definition:</b> PxRigidActor.h:58</div></div>
<div class="ttc" id="classPxJoint_html"><div class="ttname"><a href="classPxJoint.html">PxJoint</a></div><div class="ttdoc">a base interface providing common functionality for PhysX joints </div><div class="ttdef"><b>Definition:</b> PxJoint.h:101</div></div>
<div class="ttc" id="classPxFixedJoint_html_a0b7b4136d03244ee300096764be4ad7c"><div class="ttname"><a href="classPxFixedJoint.html#a0b7b4136d03244ee300096764be4ad7c">PxFixedJoint::PxFixedJoint</a></div><div class="ttdeci">PX_INLINE PxFixedJoint(PxType concreteType, PxBaseFlags baseFlags)</div><div class="ttdoc">Constructor. </div><div class="ttdef"><b>Definition:</b> PxFixedJoint.h:139</div></div>
<div class="ttc" id="classPxJoint_html_a3fbb9ab9cb1ce50be8cd480ce5047e0e"><div class="ttname"><a href="classPxJoint.html#a3fbb9ab9cb1ce50be8cd480ce5047e0e">PxJoint::isKindOf</a></div><div class="ttdeci">virtual bool isKindOf(const char *name) const</div><div class="ttdoc">Returns whether a given type name matches with the type of this instance. </div><div class="ttdef"><b>Definition:</b> PxJoint.h:376</div></div>
<div class="ttc" id="classPxTransform_html"><div class="ttname"><a href="classPxTransform.html">PxTransform</a></div><div class="ttdoc">class representing a rigid euclidean transform as a quaternion and a vector </div><div class="ttdef"><b>Definition:</b> PxTransform.h:48</div></div>
<div class="ttc" id="group__extensions_html_ga17f2eab8a94d35778f2555a85c34ea7f"><div class="ttname"><a href="group__extensions.html#ga17f2eab8a94d35778f2555a85c34ea7f">PxFixedJointCreate</a></div><div class="ttdeci">PxFixedJoint * PxFixedJointCreate(PxPhysics &amp;physics, PxRigidActor *actor0, const PxTransform &amp;localFrame0, PxRigidActor *actor1, const PxTransform &amp;localFrame1)</div><div class="ttdoc">Create a fixed joint. </div></div>
<div class="ttc" id="PxJoint_8h_html"><div class="ttname"><a href="PxJoint_8h.html">PxJoint.h</a></div></div>
<div class="ttc" id="classPxFixedJoint_html_af89c67b32baff117c415a6bd3bcf637d"><div class="ttname"><a href="classPxFixedJoint.html#af89c67b32baff117c415a6bd3bcf637d">PxFixedJoint::getConcreteTypeName</a></div><div class="ttdeci">virtual const char * getConcreteTypeName() const</div><div class="ttdoc">Returns string name of PxFixedJoint, used for serialization. </div><div class="ttdef"><b>Definition:</b> PxFixedJoint.h:130</div></div>
<div class="ttc" id="classPxFixedJoint_html"><div class="ttname"><a href="classPxFixedJoint.html">PxFixedJoint</a></div><div class="ttdoc">A fixed joint permits no relative movement between two bodies. ie the bodies are glued together...</div><div class="ttdef"><b>Definition:</b> PxFixedJoint.h:65</div></div>
<div class="ttc" id="classPxFixedJoint_html_a56bf2f1c7c00e29de43b535989329897"><div class="ttname"><a href="classPxFixedJoint.html#a56bf2f1c7c00e29de43b535989329897">PxFixedJoint::PxFixedJoint</a></div><div class="ttdeci">PX_INLINE PxFixedJoint(PxBaseFlags baseFlags)</div><div class="ttdoc">Deserialization constructor. </div><div class="ttdef"><b>Definition:</b> PxFixedJoint.h:144</div></div>
<div class="ttc" id="classPxFlags_html"><div class="ttname"><a href="classPxFlags.html">PxFlags&lt; PxBaseFlag::Enum, PxU16 &gt;</a></div></div>
<div class="ttc" id="classPxPhysics_html"><div class="ttname"><a href="classPxPhysics.html">PxPhysics</a></div><div class="ttdoc">Abstract singleton factory class used for instancing objects in the Physics SDK. </div><div class="ttdef"><b>Definition:</b> PxPhysics.h:71</div></div>
<div class="ttc" id="group__foundation_html_gacb03347b642a2a5bdea1f9b305a6fbec"><div class="ttname"><a href="group__foundation.html#gacb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a></div><div class="ttdeci">#define PX_INLINE</div><div class="ttdef"><b>Definition:</b> PxPreprocessor.h:336</div></div>
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